hello. I always seem to start my posts with hello….
(wait, just checked, I guess I don’t start my posts with hello too often. perhaps it’s just my e-mails.)
anyhow, I don’t have any new images today, but I have some mind writings. They are just simple things i’ve been thinking about. perhaps you will enjoy them, perhaps not. but thats up to you.. they are My mindwrits, not yours, and I like them. (by the way, I just made up the word mindwrits, but I think i’ll stick with it.)
mindwrit #1
I would love to talk to anyone about any ideas pertaining to a mmorpg that gets it’s world from a genealogy based system. A system where NPCs and monsters alike change on a monthly bases, a system where after leveling your player up so far, you have the option, and at a certain level, the obligation to find a partner and create a child. this child would then become your new character. the process of a heir would work very well for most mmorpg plots and worlds, especially as many are based in fantasy tolkien-esqe worlds. we all know tolkien loved family trees.
Also, the engine behind the genealogy would force the “world” the social environment in which players interact, to undergo challenges that would mirror those in real world situations, albeit on a gentler and less extreme level. the details would only be known through the random(or perhaps not) movements and curves that the players would create.
all of this is probably more advanced than what is possible now, in places probably a decade or more away, but it’s a fun thing to discuss.
well, thats about all I have time to write about. time to get back to work, perhaps tonight I’ll fill in with more mindwrits.